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Prototype Time!

Apr 13
1 min read

We have cut our prototype for NecRoyale! Features:

  • Online play

  • Wands

    • The weapons of a Necromancer.

  • Amulets

    • Grant Necromancers shields to protect them from threats.

  • Items

    • Items to restore the resources of a Necromancer.

  • Denizens

    • They will either flee or fight.

  • Minions

    • Summoned from the bodies of defeated Denizens to server the Necromancer.


What is next!?

  • Play Testing starts this month within our community. Come join the Discord!

  • Adding abilities and aiming for an Alpha in June/July!

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Demo Progress!

We made our initial Alpha goals, and had a great Play Test! Now, we polish mechanics and introduce formal art and sound assets for the Early Look in October.

 
 
 

1 Comment


Mitchell
Aug 07

This title immediately brought me back to a project I worked on a few years ago. We were building a new feature for a software product, and the initial requirements were really… fuzzy, to say the least. My team lead suggested we just build a quick, messy prototype to get a feel for what we were actually trying to achieve. It felt a bit counterintuitive at first, like we were just throwing code at the wall https://www.justice.qld.gov.au/about-us/services/liquor-gaming/contact-us/lg-complaints But honestly, it was a game-changer. We were able to iterate so much faster, and the users who saw it gave us invaluable feedback that completely reshaped our direction. It’s amazing how much clarity you can gain from just having something tangible, even…


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