Prototype Time!
We have cut our prototype for NecRoyale! Features:
Online play
Wands
The weapons of a Necromancer.
Amulets
Grant Necromancers shields to protect them from threats.
Items
Items to restore the resources of a Necromancer.
Denizens
They will either flee or fight.
Minions
Summoned from the bodies of defeated Denizens to server the Necromancer.
What is next!?
Play Testing starts this month within our community. Come join the Discord!
Adding abilities and aiming for an Alpha in June/July!

This title immediately brought me back to a project I worked on a few years ago. We were building a new feature for a software product, and the initial requirements were really… fuzzy, to say the least. My team lead suggested we just build a quick, messy prototype to get a feel for what we were actually trying to achieve. It felt a bit counterintuitive at first, like we were just throwing code at the wall https://www.justice.qld.gov.au/about-us/services/liquor-gaming/contact-us/lg-complaints But honestly, it was a game-changer. We were able to iterate so much faster, and the users who saw it gave us invaluable feedback that completely reshaped our direction. It’s amazing how much clarity you can gain from just having something tangible, even…